Some progress on this environment. going to be creating alot of baked down trim textures for this one, aside from the tree, i will be creating some tileables in zbrush and using the vertex paint in unreal 4. this week, I will try to focus solely on this environment to see how far I can get by next Sunday night. Depending on time, I may go and add some props around the scene, like japanese lanterns and such.
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