The 3D Art of Gabe Cervantes
Sunday, November 1, 2015
Spidermine Finished.
Saturday, October 24, 2015
Spider mine in substance
have some downtime from work, learning substance painter. working the metal base material right now. will start other materials soon.
Sunday, June 21, 2015
XM-7 Spider Mine
Long time no post! Here is a spider mine that I have started on my free-time from work. I plan to use this model as a way to improve my high poly - low poly technique. I also plan on learning Substance to texture this. Thanks!
Wednesday, October 1, 2014
more progress.
slowly getting there. gonna need a huge push on friday to be in Unreal by saturday.still working on columns and tree ribbons. still messing with grunge and dirt maps.
Monday, September 29, 2014
Scene update...
hoping to get the rest of this thing done by the end of the week, models and texture wise.. Goal is to have the whole weekend to set this up in unreal 4.
Sunday, September 28, 2014
ground textures.
update on the ground textures i have so far. created a tileable brick texture. created some PBR maps and a puddle texture. will be creating a moss tileable soon to add detail when this scene is in unreal.
New Scene update. getting there..
progress so far with my scene. right now. slowly starting to texture this thing. created some trim and tileables that im using. I also plan to vertex paint moss on the ground and on the tree in Unreal. attempting to create all PBR textures for this scene.. hoping to have a little more done by the end of the night.
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