Sunday, November 1, 2015

Spidermine Finished.



Calling this thing finished. Getting off Hiatus at work, so probably wont have too much free time.  Really good experience learning substance painter over the break.

Saturday, October 24, 2015

Spider mine in substance

have some downtime from work, learning substance painter. working the metal base material right now.  will start other materials soon.

Sunday, June 21, 2015

XM-7 Spider Mine

Long time no post!  Here is a spider mine that I have started on my free-time from work.  I plan to use this model as a way to improve my high poly - low poly technique.  I also plan on learning Substance to texture this.  Thanks!

Wednesday, October 1, 2014

more progress.

slowly getting there. gonna need a huge push on friday to be in Unreal by saturday.still working on columns and tree ribbons. still messing with grunge and dirt maps.

Monday, September 29, 2014

Scene update...

hoping to get the rest of this thing done by the end of the week, models and texture wise.. Goal is to have the whole weekend to set this up in unreal 4.

Sunday, September 28, 2014

ground textures.

update on the ground textures i have so far. created a tileable brick texture. created some PBR maps and a puddle texture.  will be creating a moss tileable soon to add detail when this scene is in unreal.

New Scene update. getting there..

progress so far with my scene. right now. slowly starting to texture this thing. created some trim and tileables that im using. I also plan to vertex paint moss on the ground and on the tree in Unreal. attempting to create all PBR textures for this scene.. hoping to have a little more done by the end of the night.